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   Futuremark has started talking about their next 3DMark publicly over at Beyond3D interview. The key feature and effect present in 3DMark2006 are Shader Model 3.0 support and HDR implementation that requires full SM3.0 support and FP16 textures & blending. Others cool implementations and changes include CSM (Cascaded Shadow Maps), soft shadows, heavier pixel processing...

The post Futuremark 3DMark2006 Info & Screenshots appeared first on VR-Zone.

Futuremark 3DMark2006 Info & Screenshots

   Futuremark has started talking about their next 3DMark publicly over at Beyond3D interview. The key feature and effect present in 3DMark2006 are Shader Model 3.0 support and HDR implementation that requires full SM3.0 support and FP16 textures & blending. Others cool implementations and changes include CSM (Cascaded Shadow Maps), soft shadows, heavier pixel processing...

The post Futuremark 3DMark2006 Info & Screenshots appeared first on VR-Zone.