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Rydermark will utilize a proprietary multithreaded game engine developed for a game scheduled for future release, will require a high-end PC featuring a dual-core microprocessor as well as DirectX 9 shader model 3.0-capable graphics card with 512MB of memory onboard. The new benchmark will use true 64-bit high dynamic range lighting with antialiasing, parallax occlusion...

The post Rydermark To Challenge 3DMark appeared first on VR-Zone.

Rydermark To Challenge 3DMark

Rydermark will utilize a proprietary multithreaded game engine developed for a game scheduled for future release, will require a high-end PC featuring a dual-core microprocessor as well as DirectX 9 shader model 3.0-capable graphics card with 512MB of memory onboard. The new benchmark will use true 64-bit high dynamic range lighting with antialiasing, parallax occlusion...

The post Rydermark To Challenge 3DMark appeared first on VR-Zone.