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According to X-bit, NVIDIA new SDK 10 which was released just last week includes CG profiles as Fragment50, Vertex50, Geometry50 which means it supports architecture micro-code profiles for Pixel Shaders 5.0, Vertex Shaders 5.0 and Geometry Shaders 5.0. The inclusion of the architecture micro-code inside a compiler indicates that NVIDIA foresees the arrival of Shader...

The post NVIDIA Getting Ready For Shader Model 5.0 GPU appeared first on VR-Zone.

NVIDIA Getting Ready For Shader Model 5.0 GPU

According to X-bit, NVIDIA new SDK 10 which was released just last week includes CG profiles as Fragment50, Vertex50, Geometry50 which means it supports architecture micro-code profiles for Pixel Shaders 5.0, Vertex Shaders 5.0 and Geometry Shaders 5.0. The inclusion of the architecture micro-code inside a compiler indicates that NVIDIA foresees the arrival of Shader...

The post NVIDIA Getting Ready For Shader Model 5.0 GPU appeared first on VR-Zone.